> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gladecore.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Final Step: GladeCore is Ready!

> GladeCore is now all set up and ready to be used. Be sure to add any required license TXT files in your project when commercializing.

With the assets now fully configured and customized for your project, GladeCore is fully ready to be used!

If you are using the base version of GladeCore that uses a Llama model, if and when you commercially release your product using GladeCore please include a `.txt` file copy of this Meta [license](https://huggingface.co/meta-llama/Llama-3.2-1B/resolve/main/LICENSE.txt) and [notice](/files/llama3.2_notice) anywhere in your project files. Per the license, you are free to redistribute at no cost so long as you include those files and denote "**Built with Llama**" in your game credits, website, or about / help section.

If you do not want to use our custom model trained by Glade with our emotion sliders just load your own model in the LLM Prefab or Gameobject with the LLM script on it and disable the custom template on each `NPCChatComponent` you use on your characters (see the reference below of what to turn off). Once that is off you can ignore the sliders and use your own model.  

<img src="https://mintcdn.com/gladestudio/vVHijRMN0AgbyJ0M/images/unity/Unity_CustomInputTemplateEmotionHeaderEnable.png?fit=max&auto=format&n=vVHijRMN0AgbyJ0M&q=85&s=d44fcbae64d3d68cc9f3d978f9d5ec3d" alt="Unity Custom Input Template Emotion Header Enable Pn" width="911" height="70" data-path="images/unity/Unity_CustomInputTemplateEmotionHeaderEnable.png" />

If you have any additional questions on how to customize GladeCore further or run into any issues with setup, please reach out to us on our [Discord](https://discord.com/invite/Qpum9JuDT7).
