> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gladecore.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Pro: Actions

The Actions section on the LLM component controls how action calls emitted by the model are played back. Auto-Play Action Montages automatically triggers the bound AnimMontage when the model invokes an action. Target NPC Actor and Target Mesh (override) let you redirect playback to a specific actor or skeletal mesh.

<Frame>
  <img src="https://mintcdn.com/gladestudio/59fBwTerM0QYPIJb/images/unreal/UE_ActionPlaybackSettings_Pro.png?fit=max&auto=format&n=59fBwTerM0QYPIJb&q=85&s=0a2bdce4fd3887e173b2bec590ff4303" alt="UE Action Playback Settings Pro" width="1086" height="205" data-path="images/unreal/UE_ActionPlaybackSettings_Pro.png" />
</Frame>

Each action is a `UGladeActionAsset` with an Action Name (e.g. wave\_hello), a natural-language Description the model sees when deciding whether to invoke the action, and an optional AnimMontage (AM\_Wave) plus playback options: Montage Play Rate, Face Player First, and Face Target Seconds.

<Frame>
  <img src="https://mintcdn.com/gladestudio/59fBwTerM0QYPIJb/images/unreal/UE_ActionDefinitionAsset_Pro.png?fit=max&auto=format&n=59fBwTerM0QYPIJb&q=85&s=7ffb234329e23074319fa5b6e2f6fdb4" alt="UE Action Definition Asset Pro" width="1380" height="277" data-path="images/unreal/UE_ActionDefinitionAsset_Pro.png" />
</Frame>

Below is an example Pro Features panel showing where to apply actions to NPC.

<Frame>
  <img src="https://mintcdn.com/gladestudio/59fBwTerM0QYPIJb/images/unreal/UE_ApplyActionstoNPCSection_Pro.png?fit=max&auto=format&n=59fBwTerM0QYPIJb&q=85&s=fe943444aac0e2605da5798ed8fad783" alt="UE Apply Actionsto NPC Section Pro" width="1555" height="299" data-path="images/unreal/UE_ApplyActionstoNPCSection_Pro.png" />
</Frame>

The Pro Features section groups premium capabilities: Grammar (GBNF-constrained decoding), RAG, Output Retrieval, and Actions. Actions are configured as a list of UGladeActionAsset references with an Actions Enabled master toggle. Grammar (Pro) supports built-in presets or a Custom (raw GBNF) grammar string, with Grammar First controlling decode priority.
