The Actions section on the LLM component controls how action calls emitted by the model are played back. Auto-Play Action Montages automatically triggers the bound AnimMontage when the model invokes an action. Target NPC Actor and Target Mesh (override) let you redirect playback to a specific actor or skeletal mesh.Documentation Index
Fetch the complete documentation index at: https://docs.gladecore.com/llms.txt
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UGladeActionAsset with an Action Name (e.g. wave_hello), a natural-language Description the model sees when deciding whether to invoke the action, and an optional AnimMontage (AM_Wave) plus playback options: Montage Play Rate, Face Player First, and Face Target Seconds.

