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Getting your character set up to use our plugin only takes a few simple steps. Feel free to also take a look at our BP_ThirdPersonDemo character for a fully configured example.
  1. Add the Glade Core Component:
    • Open your player character Blueprint.
    • Click + Add in the Components panel and search for GladeCoreComponent. Add it to the character. This will automatically add all the necessary sub-components that are configurable within this component.
  2. Configure the LLM Component:
    • In the Components panel, select the GladeCore LLMComponent that was just added.
      • Under the Chat category, assign your UChatInputWidget Blueprint to the ChatInputWidgetClass property.
      • Under the LLM category, you will find the LLMServiceManager instance. This is where you configure the core AI service.
        • Set bUsingElevenLabs to true or false.
        • If using ElevenLabs, fill in your ElevenLabsAPIKey and a default ElevenLabsModelID.
        • Do not change the AudioOutputDirectory folder name away from Audio unless needed, does not change much. 
Below is an example image of a configured LLMComponent. LLM Component Example Pn Below is an example image of a configured Speech Chat Component. Speech Chat Component Example Pn Below is an example image of where to enable/disable Speech to Text and Text to Speech. Enable Disable TTS STT Pn