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Getting your character set up to use our plugin only takes a few simple steps. Feel free to also take a look at our BP_ThirdPersonDemo character for a fully configured example.
  1. Add the Glade Core Component:
    • Open your player character Blueprint.
    • Click + Add in the Components panel and search for GladeCoreComponent. Add it to the character. This will automatically add all the necessary sub-components that are configurable within this component.
  2. Configure the LLM Component:
    • In the Components panel, select the GladeCore LLMComponent that was just added.
      • Under the Chat category, assign your UChatInputWidget Blueprint to the ChatInputWidgetClass property.
      • Under the LLM category, you will find the LLMServiceManager instance. This is where you configure the core AI service.
        • Set bUsingElevenLabs to true or false.
        • If using ElevenLabs, fill in your ElevenLabsAPIKey and a default ElevenLabsModelID.
        • Do not change the AudioOutputDirectory folder name away from Audio unless needed, does not change much. 
Below is an example image of a configured LLMComponent. LLM Component Example Pn Below is an example image of a configured Speech Chat Component. Speech Chat Component Example Pn Below is an example image of where to enable or disable Speech to Text and Text to Speech. Enable Disable TTS STT Pn